class ammo_proxyMine extends Ammunition;

defaultproperties
{
     MaxAmmo=10
     InitialAmount=2
     bRecommendSplashDamage=True
     bTossed=True
     bTrySplash=True
     bSplashDamage=True
     ProjectileClass=Class'taskforces.proxyMine'
     PickupClass=Class'taskforces.AmmoPickup_proxyMine'
     ItemName="Proximity Mines"
}
